As for the story-telling in it............I gladly choose it over FFXIII, and I actually rank FFXIII above I through III, while I rank XV below them. I will admit that the remake is a LOT easier to play, at least on normal difficulty (I'm planning on making saves 7 & 8, once I know the Black Rabite situation, Hard difficulty only saves), but then again if you encountered those Zombines in the back corner of the Waterfall Cave as you went to fight the Full Metal Hugger, once you're free of the beast man army they are a normal enemy to encounter during the night nearly EVERYWHERE, with their levels based on the area you are in, and by level 10 fighting ones of an equal level to you is considered an EASY fight, barring them having their class change (yes, the 'common' monsters get them too) before you. Release is scheduled falling 2018, first on PC then PS4 … Heck, from what I've seen of the screenshots and videos released so far they are even going to change up the character models for the class changes, instead of just doing palette swaps. I mean, has some super cheesy over-the-top voice acting, but delivered so perfectly, fitting the game beyond well, that it really left a strong impression of me and became completely linked to my memory of the game. Comments for this article are now closed. THese are things that should be adressed by emulation in 2020. It had the Tales system, with some clever twist like the dark/light mechanic, but mostly, it was the unique setting centered around the life of Chopin and the OUTSTANDING interpretation of his music, that captured me entirely. It's going to garner even more outrage going forward, as big changes are up ahead - I mean the game literally tells you, the journey forward will be UNKNOWN - but that makes me excited. You know, I'm kinda dismissive about the whole "anime"-thing in jRPGs, but I'll grant, that this is my euro-centric perspective speaking and that most of the jRPGs I really loved, where very much build for me, like LO and Vagrant Story, which have thes strong and obvious European medieval influences. Pair that with being able to swap your team practically on the fly so you always have the characters whose roles are best suited to the enemies you are currently fighting and it both makes the combat more engaging and gives it a better flow, while allowing characters to be more heavily specialized. I'm not sure where they are going with FF Remake. Like, the reviews are as rough as during the PS3 era and just watchting two like 10 minute Youtube reviews for each (like Dark Advent and N:VIIR) just turned me off once again for all reasons. I do not understand, it since porting from PS4 to Xbox One should be rather trivial, much more so than 360 to PS3 for sure. The thing with graphic is like, earlier today I started playing a bit of Vagrant Story once more (the game is just one of those titles, that really sticks me like few other media ot there) and while it's probably one of the very best looking fully polygonal-rendered PSX games out there, with incredibly strong architecture and general art direction and character design (Akihiko Yoshida is a genius in my book, I pretty much only played Bravely Default due to him being involved ^^), it's not always a joy too look at these days. Combat tends to be an energetic, visceral affair - or like a battlefield form the view of a commander, which tends to be a hectic, yet cerebreal affair, which is all about adapting to changing circumstances, and having the foresight to be prepared to those. Sony was not going to have that "It's $599"- moment again after all. I'm susceptible to it, but not overly so in general I say. That's also a valid approach, even though one no longer practical. If you want to try just one game from the original series, that also kinda works as a standalone game, I would suggest Ghost of Sparta. I'm kinda done with that. isn't bad either, nor the one in Phantasy Star Universe: Ambition of the Illuminous. Oh, and none of the Western released companion materials that came with the game told you about any of that, you literally had to figure it out for yourself in every version released in the west. I dunno, it's just a weird thing that happend. Like, for instance, full global ray-traced illumination is not going to be a thing on PS5, not on 1080p and definitely not on 4K or 8K, no matter if you are shooting for 30fps, 60fps or 120 fps. @dudujencarelli Never played Castle of Illusion, but I do think I know what you mean. I can't decide on Xenoblade Chronicles as I still own the oriignal Wii version and I'm happy to play that tbh but that said it does look quite dated. Must be godsend to finally have a console-level experience on the go!! Which is fine, it probably did back then, and as a faithful remake, it has not much choice in the matter, but as a no-longer-teen - who has since devoured dozens up dozens of jRPGs as well as animes and mangas that have the exact same tone and narrative beats as well as structure - I found myself bored to tears by it. Oh, and without exploiting the hell out of an in-game bug, and it had to be done in a certain manner, it was impossible to deal enough damage, with ANY team combination, to kill him between rounds of his healing. You also mentioned Ni No Kuni: Wrath of the White Witch, and it was a great game, even if the gameplay mechanics had a harsh early game learning curve, and one of these days I need to see how the Switch port turned out. I also haven't tried to see if it is possible to do so differently since then, mostly to back up the saves for the few games that I need my 360 for, but I can say that the account level I have DOES NOT allow for cloud backups as recently as about 2 years ago (that was the last time I tried), at least without a 'full' Xbox Live account with saved credit card information (even if you haven't gone Gold). I meet some really cool people over the years, with some I even had real life contact. Personally, I think they should've been willing to either make the PS4 PRO a $600 dollar machine, or take a loss on it. SOme movies doing better than expected, demanding a stronger focus for the future. I actually rented Tales of the Abyss before buying it, Legendia was just that severe of an outlier for the series. the original had. The difference is fairly simple, but very pronounced. Smart memory management will be a huge factor in general and will effectively multiply the actual memory developers can make use of, plus PS5 might actually pull of enough datathroughput to get pretty close to utterly breaking that barrier that has plagued game design for decades (there is a fascinating interview with some of the Square staff on Vagrant Story, where they in painstakingly detail reveal, how they made the best looking PSX full-polygonal game, even having little to zero experience with that technology - it's fascinating stuff, how they went over scenes again and again and again, to really nail down the precise polygon count they could deliver on the system down to a 't' and tailoring their textures precisely to the PS4 memory). It's a huge step-up from the 360. So, I could never tell what I particularly disliked between Xilia 1 and Xilia 2 for instance. Hold on there, you need to login to post a comment... Bravely Default II Producer Was Both "Ashamed" And "Relieved" By Player Feedback To Demo, Feature: Cyber Shadow Dev On 8-Bit Classics And How We Can Thank Yacht Club For The Switch Launch, "I can’t comprehend how it happened, must be dark magic", Feature: Limited Run Games On The Process of Bringing Scott Pilgrim To Physical Shelves, "It has been requested on an almost daily basis", Feature: Banjo-Tooie Turns 20 - The Rare Team Tells The Story Of Bombs, Bugs And Bottles, Best Cheap Nintendo Switch Games - Switch eShop Deals (US). I'm surprised to hear you seem to have no texture loading issues. First of all, a new console is only in part dictated by technology progress. It is that drastic of an upgrade, and yes, I've tried starting to play the WKCII story without playing through WKCI first, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, bad idea. I don't know if you've noticed or not, but each successive Playstation console has actually had a longer life-span before retirement than the previous one had. It depends on who you are. This stat usually coincided with the stat that had the highest cap in their Tier 1 class, and for Angela it was Intellect. I wil say this though: Having started out with Duran, it's not really all that important, if he is really a chose one fighting an ancient evil, or just the legacy of great and loyal house, trying to right a wrong done to his kingdom. They upgraded the core assests of this game A DECADE after release. That's the really good news here. Each character has a distinctive role. It's the main reason, I plan to pick it up. Vagrant Story is a hard game to learn, it's not a hard game to execute what you learned. Considering just how much more HP you have at the same levels in comparison to the original, as well as the ratio of damage dealt to damage received, it implies there is a LOT of room for modifying how the characters fulfill their roles versus the original. It's hard to describe. Preordered this as I love the game so much. That's the reason why I didn't have a PS3 until around 2011, I just didn't have the finances to make the jump from PS2 before then (especially with needing a new TV to make the jump). I mean, do love the game, there is brilliance to it, but the combat felt about as engaging as watching slow-mo replay of 20 year old chess tournament. In fact, my personal experience with FF leads me to believe, that I would prefer a game that heavily deviates from their usual fare. Of course, if it's about some obscure conditions for e.g. The D.Bison is capable of utilizing a special 21-gun mount (yes, that's 21 separate barrels that can be group fired, sequentially fired, and even have a small amount of independent aim capability for better area saturation, though they are an indirect fire mounting when used, which is really the best role for a D.Bison anyhow) that mounts primarily on the 'hump' around the shoulders and upper back, and why the hell they had direct fire 'rifles' as a primary weapon for a D.Bison when that would massively reduce its effective fire power, not to mention the shape and design of the Zoid makes it nearly impossible for it to even remotely realistically utilize them against near targets instead just further proves my point that despite the title and setting it isn't a Zoids game. You'll see what I mean that if they aren't friends, though not best friends, it just won't last. I'm very, very, very interested to see the next few weeks and how the different fandoms as well as newcomers react to these very, very, very different games, despite both being remakes of classic Square games, featuring action-combat, released in the same month I wonder how other people will feel coming off FFVIIR going potentially also directly into this. "Is This a Zombie?" If you have the collection I recommend you at least play up to getting to the Dwarven village. @glorymade Of course nothing can be 100% perfect, but I don't think this will reach the high standard of (for example) Dragon Quest XI, which is a 10/10 in my book. Nomura is also incidently the Director behind Advent Children and given that ever since FFX or X-2 for that matter, Square was on an unyielding quest to make combat that looked as flashy as it would in Advent Children (that vision being finally realized under Nomura in FFVIIRemake of course, as we now know), it seems obvious that there were was ALOT of stuff going on that is not at all related to Microsoft. I don't mind playing in my vita, but some of these games can really benefit from some modern tech as well to make them look at least decent on a modern TV. Crucially, all characters in FFVII remake play entirely differently and serve different purposes (like Barret is strong against flying enemies, see above, Tifa excells at stagger increases, Cloud's parry devastates certain enemy types solo ...). I do like almost all SMT games, which are all kinda similar, so similarities are not per se a bad thing. That gap widended, but it was there pretty early on. Also, I do think that it's good, on pratical level, or maybe even crucial, to have like social needs that other people fulfil. Staying safe was the easy part, staying on schedule was more difficult. 3: A good dynamic camera. All FFXV has is 4 DUDES, wearing the SAME CLOTH, having lived their entire LIVE in the SAME city ... it's odd to say the least. For the life of me, I could not stomach it. @NintendoByNature idk about your local walmart but mine won't be stocking new game releases to avoid unnecessary crowds. It was because they alienated most of their fan base by forcefully retiring the Saturn far too soon, before the console had truly even hit its stride in fact, and said fan base wasn't interested in taking a chance with the Dreamcast.